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Ephrata Middle School · Mountaineers

Clash of Classes

One school. Four squads. A program built by EMS staff to develop Life Ready Graduate traits, build community, and have fun together every month.

4
Color Squads
9
LRG Traits
Events This Year
Current Week
This Month's Trait
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🎓
Develop LRG Traits
Each month we focus on a Life Ready Graduate skill — from Growth Mindset to Resilience. Students learn, reflect, and put these skills into real action through competitions and daily school life.
🤝
Build Community
Students and staff across 7th and 8th grade are mixed together into four color squads — Black, Gold, Grey, and Purple. Every event is a new chance to connect with people outside the classroom.
🎉
Have Fun Together
From Mummy Wrap to Lip Sync Battles to Championship events — Clash of Classes brings real energy and joy to school. We believe school should be engaging, memorable, and something students look forward to.

Monthly LRG Traits

Life Ready Graduate Skills · 2025–2026 · Ephrata Area School District
Acquire the Knowledge
Content Mastery & Financial Literacy
Healthy Living, Wellness & Self-Awareness
Civics, Leadership & Service
Digital Literacy & Technological Proficiency
Apply the Skills
Communication & Empathy
Critical Thinking & Problem Solving
Creativity & Innovation
Collaboration & Teamwork
Demonstrate the Dispositions
Honesty, Integrity & Responsibility
Adaptability & Flexibility
Continual Learning & A Growth Mindset
Resilience & Grit
Monthly Focus — Select a Trait

The Four Squads

Everyone Belongs

Live Tracker

Real-time squad standings
Events & Categories
Event Date BlackGold GreyPurple
Weekly Metrics
📸 Monthly Snapshots
End-of-month standings archive
Points Over Time
Cumulative standings after each event
Points by Category
Events vs Metrics vs Trait Dough
Season Calendar
Events plotted by date

Mountaineer Mindset

Monthly lesson plans by grade level

The Mountaineer Mindset program provides structured monthly lesson plans aligned with each month's LRG trait. Each plan is designed for classroom use and connects the Clash of Classes theme to academic and social-emotional learning.

Select a month and grade level below to access the lesson plan directly from Google Drive.

Mountaineer Mayhem

Special events & competitions — March 13
📅
Date
March 13, 2026
🏟
Location
New Gymnasium
Events
9 Competitions + Bonus
Day Schedule
March 13 — both grade levels
Time
Activity
7:50 – 8:10
Arrival & Announcements — Homeroom ext. review of event rules & participant tags distributed
8:11 – 8:30
Directions & assignments for Mayhem — create team signs & chants
8:30 – 8:40
7th Grade — dismiss via RA Hallway to New Gym, sit in assigned section  |  8th Grade — dismiss to Old Gym/Lobby area, enter New Gym from Old Gym side
8:40 – 8:55
Welcome & Opening — projector, live points display, students to on-deck area
8:55 – 9:05
Event 1: Hungry Hungry Hippos
9:10 – 9:20
Event 2: Teacher Pop Darts
9:25 – 9:35
Event 3: Noodle Knockdown
9:35 – 9:45
Sort it Right (filler activity between events)
9:45 – 9:55
Event 4: Ping Pong Ball Pass
10:00 – 10:15
Event 5: Pack It Up (Hold It Relay)
Between events
Chuck a Chicken — audience filler; 1 rep per homeroom throws from bleacher seat
10:25 – 10:35
Event 7: Tower Toss
10:40 – 10:50
Event 8: Basketball Knockout
10:50 – 10:55
Lucky Chance — spin to win up to 50 squad points
11:00
Dismiss — 7th Grade to Lunch, 8th Grade transition to homeroom
Events & Rules
Point structures and setup
Event 1
Hungry Hungry Hippos
Teams (MOUNTS format) compete around the center volleyball court. Scooters, gator balls, buckets, cones, cardboard, and a 4-minute timer. One grade level at a time. 6–8 participants per homeroom.
Points: 1 point per ball collected
Event 2
Teacher Pop Darts
One teacher per team throws from the purple bleacher side toward the basketball key. Target faces the crowd. Floor must be mopped before event. Each team gets 2 attempts. 1 teacher per team, one grade level at a time.
Points: 10 / 8 / 6 / 4 / 2 / 1 per standing dart. Grade level winner earns 5 bonus points.
Event 3
Noodle Knockdown
1 contestant per homeroom. Players balance a cup on the end of a pool noodle and try to knock opponents' cups off. Players may only contact opponents' noodle or cup — no body contact. Only the noodle should be used (no hands or body). Each player competes in a small group and must win to advance. The grade-level winners from 7th and 8th grade face off in the center circle.
Points: Round 1 eliminated = 2 pts · Round 2 eliminated = 5 pts · Runner-up = 8 pts · Final winner = 12 pts
Event 4
Ping Pong Ball Pass
6 contestants per homeroom. Teams pass ping pong balls cup-to-cup down the line and into a bucket. Players may only rotate or pivot while holding the ball in their cup — the ball must be passed, not dumped. Dropped balls restart at the beginning. 2-minute round, grade levels separate. Equipment: buckets, ping pong balls, cups, cones.
Points: 1 point per ball in the bucket at end of round
Event 5
Pack It Up (Hold It Relay)
4 contestants per homeroom. Runners relay items one at a time to a designated "holder" at half court. Dropped items are lost. After time expires, the holder must keep all items secured for 10 additional seconds — only those items count. 2-minute round, one grade level at a time. Top 6 teams earn points. Equipment: random balls and objects.
Points: 2 points per item held for 10 seconds after time
Event 6
Tower Toss
Relay-style. Boxes on the volleyball sideline. 6 participants per squad (3 from 7th, 3 from 8th). 7 boxes per squad marked with colored tape. Cap time of 6 minutes.
Points: First to complete = 50 pts · Completed within time = 25 pts
Event 7
Basketball Knockout
1 contestant per homeroom. Classic knockout — players must shoot from the 3-point line. If the player behind you makes their shot before you, you're eliminated. No interfering with other players. Each grade level runs their own game simultaneously at each end. Play continues until one player remains.
Points: 7th — 15/12/10/9/8/7/6/5/4/3/2/1 by elimination order · 8th — same scale
Filler · Teams
Sort It Right
1 contestant per team (one from each MOUNTS team — M, O, U, N, T, S). Players sort mixed-color rings onto pegs so all matching colors end up on the same stick. Only one ring can move at a time. Players start with the same scrambled pattern — first 3 to finish earn points for their squad.
Points: 1st = 10 pts · 2nd = 7 pts · 3rd = 5 pts
Audience Filler · Homeroom
Chuck a Chicken
1 contestant per homeroom. Between events, each homeroom rep stands and a rubber chicken is brought to them. They throw it from their bleacher location into a bucket on the floor. Must throw from where seated — cannot move closer. Must land in the bucket to count.
Points: 10 pts per successful bucket landing
Bonus · Squads
Lucky Chance
Near the end of the event, squads spin for a Lucky Chance — teams can win up to 50 squad points based on the outcome. No individual contestant required; entire squads participate as a group.
Points: Win up to 50 squad points
Expectations
For all participants and audience members
👥 Audience
Stay in your designated seating area · Support classmates with positive cheering — be loud but not screaming · Leave all personal items in homeroom (backpacks, phones, water bottles — except medical) · Get permission before leaving for restroom or water
🏃 Participants
When your event is "Up Next," report to the On-Deck Area · Participate with good sportsmanship — play honest and fair (Honesty, Integrity & Responsibility — LRG Dispositions) · After each event, report to your high school helper/score keeper
Homeroom Results
Final scores by homeroom — room numbers only
7th Grade Homerooms
Room Hippos Darts Noodle Ping Pong Pack Up Sort Bball Bonus Total
Room 71 🥈211256181012084
Room 7221122012101058
Room 732112201410101079
Room 7421122019104068
Room 752072320318073
Room 76207801636060
Room 77207201733052
Room 782072121735066
Room 962012201359061
Room 97201250852052
Room 982012201858065
Room 9920122615571067
8th Grade Homerooms
Room Hippos Darts Noodle Ping Pong Pack Up Sort Bball Bonus Total
Room 81992612101049
Room 829952414107078
Room 839922712108050 (77*)
Room 8499217104051
Room 85151651353057
Room 86 🏆1516214510062 (89*)
Room 871562316512059
Room 88156231356050 (57*)
Room 90216231539059
Room 9121621735054 (57*)
Room 9321627321051
Room 942161210315067
* Scores marked with asterisk reflect totals from the original document that differed from event-by-event sum — shown as recorded.
Participation Guide
Number of participants per event
Event
Unit
Participants
Hungry Hungry Hippos
Teams
2 per homeroom = 8 per team
Teacher Pop Darts
Teams
1 teacher per team
Noodle Knockdown
Homeroom
6 per homeroom
Ping Pong Ball Pass
Homeroom
6 per homeroom
Pack It Up
Homeroom
4 per homeroom
Tower Toss
Squad
6 per squad (3× 7th, 3× 8th)
Basketball Knockout
Homeroom
1 per homeroom
Sort it Right (filler)
Teams
1 per team
Chuck a Chicken (bonus)
Homeroom
1 per homeroom — selected homeroom drawn by lot
📸 Mayhem Photos
Photos from Mountaineer Mayhem 2026
No photos yet

CoC Championships

End-of-year championship event
📅
Date
June 3, 2025
🏟
Location
Turf Field & Outdoor Stations
Format
3 Stations + Kickball Tournament
Day Schedule
Full day overview by grade level
8th Grade
7:50–8:30
Extended Homeroom — review Pinball Dodgeball rules, sign up relay teams, plan kickball positions
8:30–8:40
Transition to outdoor stations
8:40–10:50
Stations rotation: Relay Races · Pinball Dodgeball · Fun Fair (snack, obstacle course, yard games)
10:55–11:10
Transition inside
11:10–12:00
Inside: BINGO (provided boards & prizes)
12:00–12:30
Lunch
12:40–12:50
Transition to turf field
12:55–2:35
Kickball Tournament — turf field
2:35–2:55
Return inside for dismissal
7th Grade
7:50–8:30
Extended Homeroom — review Pinball Dodgeball rules, sign up relay teams, plan kickball positions
8:30–8:40
Transition to turf field
8:40–10:50
Kickball Tournament — turf field (each team takes a corner)
10:50–11:10
Transition inside
11:10–11:40
Lunch
11:45–12:30
Inside: BINGO (provided boards & prizes)
12:40–12:50
Transition to stations
12:55–2:35
Stations rotation: Relay Races · Pinball Dodgeball · Fun Fair
2:35–2:55
Return inside for dismissal
Station Rotation Order
Each block is 40 minutes · Teams rotate through all 3 stations
Team Block 1 Block 2 Block 3
Team MRelay RacesPinball DodgeballFun Fair
Team OPinball DodgeballFun FairRelay Races
Team UFun FairRelay RacesPinball Dodgeball
Team NRelay RacesPinball DodgeballFun Fair
Team TPinball DodgeballFun FairRelay Races
Team SFun FairRelay RacesPinball Dodgeball
Events & Rules
Full rules for each championship activity
Station 1 · Homeroom vs Homeroom
Pinball Dodgeball
Six cones with tennis balls are spaced across each team's end of the field. 8–12 sponge balls are placed on the center line. Homerooms compete against each other. First team to knock ALL of the opponent's tennis balls off the cones wins. If time runs out (10 min), the team with the most tennis balls still on their cones wins.
Rules
Only 1 player may guard each tennis ball · Hit opponents below the waist only (ducking = anywhere) · Players hit must sit out until a teammate catches a fly ball · Dropping the ball = considered hit · Can't cross the center line
Location: Grassy area by the Ephrata Soccer Wall · Winners play winners · Losers play losers
Station 2 · Homeroom Teams
Relay Races
6 participants per homeroom per race. Each homeroom member should participate in at least one relay. Four relay types are run in rotation.
🥄 Egg & Spoon Race
Race around the cone and pass the spoon and egg to the next person. Must keep the egg on the spoon without using your hand — drop it and you go back to start.
🤸 Wheelbarrow Race
Pairs: one person holds the ankles, the other walks on their hands. Go to the cone, switch spots, come back. First team to the finish line wins.
🧩 Puzzle Relay
Each player races to grab one puzzle piece from the bucket at the cone. Once all pieces are collected, the team works together to assemble the puzzle. First team to correctly complete it wins.
💧 H2O Haul
One bucket is filled with water. Use a sponge to transfer water to the empty bucket at the finish line, then tag the next teammate. First team to reach the fill line wins.
Location: Grass area before the track
Main Event · Team Tournament
Kickball Tournament
Each team plays a homeroom-vs-homeroom tournament. Preliminary rounds determine the team champion — winners face winners, with the team championship final as the last game. Losers may play each other if a field is available. Turf field, each team takes a corner.
Key Rules
Pitchers pitch from the mound, slow/moderate speed, must accommodate kicker requests · All kicks by foot · Out = 3 strikes or 4 fouls · Ball may hit runners at shoulder and below · No leading off or stealing · No deliberate collision with defenders · Overthrow = runner may advance at own risk · Umpire rulings are final
Location: Turf Field · Format: Preliminary rounds + Team Championship final
Station 3 · Whole Team
Fun Fair
Each student gets a ticket when entering the Fun Fair area. Options include: snack & drink, obstacle course, Gaga Pit, yard games, four-square, or any other open game.
Location: Softball parking lot area
Inside Activity · All Homerooms
BINGO
Classroom BINGO using provided boards and prizes. Numbers are called using the linked caller tool. Takes place inside homeroom.
8th Grade: 11:10–12:00 · 7th Grade: 11:45–12:30
Kickball Tournament Brackets
Preliminary round matchups — rooms only (no names)
7th Grade Kickball (8:45–10:35 on turf)
Team 8:45–9:15 9:25–9:55 10:05–10:35
Team MRoom 73 vs Room 72Room 74 vs Room 71Winner vs Winner
Team ORoom 78 vs Room 76Room 75 vs Room 77Winner vs Winner
Team URoom 96 vs Room 98Room 97 vs Room 99Winner vs Winner
8th Grade Kickball (12:55–2:35 on turf)
Team 12:55–1:25 1:30–2:00 2:05–2:35
Team NHomeroom A vs BHomeroom C vs DWinner vs Winner
Team THomeroom E vs FHomeroom G vs HWinner vs Winner
Team SHomeroom I vs JHomeroom K vs LWinner vs Winner
8th grade homeroom bracket matchups are set by event coordinators — see your clipboard for specific assignments. Losers are welcome to play each other if a field is open.
📸 Championship Photos
Photos from the championship event
No photos yet

CoC Kick Off

Season kick-off event — October 23 Half Day
📅
Date
October 23 — Half Day
🏟
Location
Assembly + Color Squad Rooms
Format
Assembly + 3 Squad Activities
Day Schedule
October 23 — both grade levels
7th Grade
8:05–8:10
Homeroom — submit attendance
8:10–9:00
Assembly — walk with homeroom, split into Color Squad seating
9:05–9:10
Return to homeroom to collect belongings
9:11–9:14
Transition to Color Squad rooms
9:15–9:46
Activity 1 — Human Bingo & Line Up Challenges*
9:50–10:20
Lunch
10:27–11:08
Activity 2 — Scattergories
11:08–11:49
Activity 3 — Color Squad Trivia
11:51–11:55
Dismissal from Color Squad room
8th Grade
8:05–8:10
Homeroom — submit attendance
8:10–9:00
Assembly — walk with homeroom, split into Color Squad seating
9:05–9:10
Return to homeroom to collect belongings
9:11–9:14
Transition to Color Squad rooms
9:15–9:46
Activity 1 — Human Bingo & Line Up Challenges*
9:48–10:28
Activity 2 — Scattergories
10:30–11:00
Lunch
11:07–11:49
Activity 3 — Color Squad Trivia
11:51–11:55
Dismissal from Color Squad room
* Activity 1 time may be shortened if the assembly runs long. If short on time, skip or shorten "What Changed?" or "Line Up Challenge #1".
Activities
Three squad activities — worksheets provided day-of
Activity 1
Human Bingo + What Changed? + Line Up Challenges
Students learn their teammates' names and get to know each other. Randomly seat students as they enter so they don't only sit with friends they already know. Hand out one Human Bingo worksheet per student — they must talk to teammates to fill in as many spaces as possible before the timer runs out. No passing papers; players must write the name of the teammate they speak with. The "What Changed?" and Line Up Challenges are follow-up activities — skip or shorten if time is tight.
Also during Activity 1: count how many students are wearing their Color Squad t-shirt and submit via the T-shirt Google Form.
Activity 2
Scattergories
Split the Color Squad into six groups based on their placement in the Line Up Challenge. Give each group one copy of the Scattergories Recording Sheet. Use the linked slideshow to generate categories and play as many rounds as time allows. Keep score as you go.
Activity 3
Color Squad Trivia
Split the Color Squad into six groups. Give each group one copy of the Trivia Recording Sheet. Students may only record answers in pen — teachers may not help. Four rounds, four questions per round, 30 seconds per question. Score at the end of each round. At the end, submit only the score from the highest-scoring team via the Trivia Google Form.
Color Squad Room Locations
Where each squad meets for activities — room numbers only
Squad Team M Team O Team U Team N Team T Team S
⬛ Black Room 72 Room 78 Room 97 Room 94 Room 87 Room 82
🟡 Gold Room 74 Room 77 Room 98 Room 93 Room 86 Room 81
⬜ Grey Room 71 Room 75 Room 96 Room 90 Room 88 Room 83
🟣 Purple Room 73 Room 76 Room 99 Room 91 Room 85 Room 84
Posters in hallways will help students find their Color Squad room locations. Students dismiss from their Color Squad room at end of day.
📸 Kick Off Photos
Photos from the Kick Off event
No photos yet

🏸 Spin!

Admin-only wheel — results save directly to the tracker
🏸
Admin Access Required
The Spin wheel is for staff only. Enter the admin password to spin and save results to the tracker.

The Wheel

Spin to earn bonus squad points

The Wheel is one of the most exciting parts of Clash of Classes — a high-stakes multi-ring challenge where students earn bonus points for their squad.

💵
Trait Dough Drawing
Every Friday, 5 names are drawn from the Trait Dough bin. Those students come to the lobby to spin.
🏆
Competition Winners
Winning a Clash of Classes competition can earn your squad Wheel spins as part of the prize.
🌟
Student of the Month
Students recognized as Student of the Month may earn a Wheel spin as part of their celebration.
Surprise Moments
Surprise spins happen at lunch, assemblies, and faculty meetings for staff. You never know when!
How the Wheel Works
Ring 1
Outer
Start here
risk it
Ring 2
Second
1 risk used
risk it
Ring 3
Third
2 risks used
risk it
Ring 4
Fourth
3 risks used
final
Center!
100 pts
Squad color only
1
Start on the Outer Ring
Every spinner begins on Ring 1. Give it a spin and earn whatever number you land on — color doesn't matter yet.
2
Bank It or Risk It
Keep those points, or risk them and spin the next ring inward for higher values. Rings 1–3 pay out regardless of color.
3
Ring 4: Color Matters!
On the 4th spin (and LOYALTY segments), color finally matters — you must land on your squad's color to earn. Wrong color = nothing.
Special Spaces
LOYALTY
You only earn points if you land on your squad's own color section. Land on LOYALTY in a different color = nothing.
GIVE
You must give those points to another squad instead of keeping them.
AUTO
You automatically advance to the next ring inward — no choice, you must spin again.

Trait Dough

EMS schoolwide token economy system

Trait Dough is a schoolwide token economy system that highlights individual students demonstrating Life Ready Graduate Traits in action.

Ways to Earn

Students can earn Trait Dough in three ways: In Action (individual recognition by any adult), Clash of Classes Competition (team), and Mountaineer Pride (team).

The Process

Staff members are provided Trait Dough to give students who exemplify LRG traits. When a student demonstrates a trait, the adult gives them a Trait Dough bill with the trait circled and their name on the back. Students may save, collect, or turn in dough during lunch, PASS, or beginning/end of the school day.

Once in the office, the student turns in their dough and is entered into a weekly Friday drawing. Five names are drawn each Friday — those students spin the Wheel in the lobby. Winners are announced on the morning announcements.

Principles

Purposeful — Each adult may give as little or as much each day.
Sustainable — Templates in the workroom; digital copy in the links section.
Equitable — Data tracks which traits, teachers, and students are involved.
Manageable — Make it your own. Look for authentic opportunities.

Student of the Month

A designed experience celebrating LRG traits
Community Partners by Month

Staff Resources

Everything you need to run Clash of Classes
📌 Quick Links
Pinned resources for staff
🏆 Adding Event Points
1
Click ⚙ Admin in the top navigation
2
Enter the admin password to unlock
3
Go to Points tab — enter event name, type, and points per squad
4
Click Add Event — syncs live to all devices instantly via Firebase
📄 Sub Guide & Email
1
Click Print Sub Guide to get a one-page printable overview with current standings, this month's trait, and upcoming events
2
Click Generate Email Digest to format this week's scores and metrics into a ready-to-send staff email
📅 Weekly Metrics
1
Pull attendance % for each squad from your system
2
Calculate % of students without an office referral
3
Calculate % of students without a failing grade
4
Admin → Metrics tab → enter values → Save (1pt per 1%)
📺 TV / Display Mode
1
Go to the Tracker page
2
Click 📺 TV Display Mode
3
Press F11 for fullscreen on a TV or projector
4
Slides rotate every 9 seconds — arrow keys to advance manually, Esc to exit
🔒 Admin & Links
👥
Public URL: clashofclasses.org — share with everyone
🔒
Admin URL: clashofclasses.org?admin=true — staff only, auto-opens admin
✏️
Edit page text, links, and content in Admin → Pages tab
🔑
Change password anytime in Admin → Settings
E
Ephrata Middle School · Mountaineers
Clash of Classes
LIVE
Points by Category
🏸 The Wheel — Admin
Results auto-save to tracker
Ring
Spinning Squad
Points This Spin
0
ready to bank
Result
Pick a squad and spin